1. Essential computer animation fast: How to understand the techniques and potential of computer animation

by Vince, John.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: London: Springer-Verlag, 2000Availability: Items available for loan: [Call number: 006.696 VIN] (1).
2. Geometric algebra : an algebraic system for computer games and animation

by Vince, John.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New York: Springer, 2009Availability: Items available for loan: [Call number: 512.57 VIN] (1).

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